Masters of Your Universe

Will Wright, creator of SimCity and The Sims, is redefining the “god game” with Spore, which seeks to establish a mass online community of unlimited worlds and creatures. Players will have the opportunity to guide user-created avatars through six stages of evolution: Cell, Creature, Tribal, Civilization, and Space.
When put into practice, the game’s philosophy of maintaining life could inspire questions behind our own development as a species. Spore will be available on September 7th. Download the Creature Creator for free.
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- 8-11-08
- Stephen Hershey's blog
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Gaming worth our time?
I have eschewed video gaming for years as a pointless drain of my time, money, and energy. But after watching this Spore demo presentation by Will Wright a few years ago, I thought I might have to make an exception. This is a truly incredible project. The object is to fluidly create your own universe of lifeforms, fom the cellular stage through evolutionary strata into the realms of UFOs and intergalactic community-building. In order to thrive and flourish as a species/planet, peaceful and sustainable practices are paramount. The micro-to-macro scope of the gameplay promises to inspire myopic minds to ponder the infinite breadth of life and existence.
The "procedural music" soundtrack to the game was designed by none other than Brian Eno. As edits and alterations are made by the player to the Spore creations/universe, subtle changes in the ambient score follow.
I doubt I'll give in and dedicate a few months of my life to Spore, but I do hope this game finds a wide audience among gamers.
sounds good, but...
go read the message boards at amazon.com - the game (and the free demo) is packed with what amounts to spyware...seems to be a pretty big debate by the hardcore gamers on how to deal with such a blatant invasion of privacy
it's a shame though - like ST, i remember seeing early demos of the game years ago, and have been anticipating it's release ever since...never thought i'd have to debate the purchase on ethical grounds!
That's a very good point,
is multiplayer "reality gaming" next?
Yup
Word! (that's like lingo innit) and thanks for the tip on Panarchy, i'm reading about it currently. I was thinking when walking my lupine derivative today that we may need to arrange an agreement between them that wants to jack-in essentially full time and those that want to maintain their place in the garden.
A weed in the narcissist's garden.
http://decontaminated-continuum.blogspot.com/...
Counterpoint
I think it's very exciting that such a game is coming onto the market. The virtue in such a game is that the "player" is actually the "author" as well. We are moving into an era where software tools are given to people that, in effect, allow them to "program" the story-telling of the software itself. As Doug Rushkoff recently said (paraphrasing) "The opportunity we're getting in this media renaissance of the computer is not writing...the medium we're getting now is a programming medium." Spore is a huge step in creating a participatory psychology when it comes to one's entertainment. Even in MMORPG's, as Clay Shirky points out, at least the player is doing something. Yes, it's not actual, participatory democracy, but this stuff isn't going to happen overnight, and it's not going to happen by grousing about how we're all being manipulated. It's going to happen by transforming our entertainment in palatable and tolerable stages into a form that involves active and willful engagement. Spore has limits - one is still operating within the constraints of a construct, but it's a step in the right direction. And guess what? If it's a success, there will be a greater demand for this type of game, which will spur further innovation and push the form into something even more participatory. The next game might just be a create-your-own-democracy type of game. The fact that the constituents of this hypothetical game might be elves, dwarves and orcs does not unqualifiably condemn the game to be a disassociative, escapist activity. Fantasy can have a lot more to do with reality than one might think.
Fantasy
The distinction I would
The distinction I would make is of the "ghost-in-the-machine" variant, except it's really more of a "we-in-the-machine". Game software in general and Spore-ish software in particular isn't some automaton that is running in parallel to us. We are the will of the software on a ever-deepening level. It's more akin to riding a bike than it is a mechanical process in and of itself.
The pleasure of these games comes not necessarily from how the game is playing out in the pre-structured universe but the story we bring to it, that we layer on to it, how we imagine the inner life of the little creature might be and then directing it with the multivarious tools available. It is a cyborg-like process, not a cybernetic one, just as a great running shoe makes us a cyborg. It isn't a substitute for organismal interaction, it is a hybrid mode of interaction distinct and unique, just as this online "conversation" we're having is both machine and human. Do I think a face-to-face chat with you would be a more fulfilling human experience? Yes. But new forms of entertainment aren't value-less by virtue of involving bits and bytes, they are simply mediations of the human experience that give us new types of experiences. Do I think we are an over-mediated culture? Yes. But I also think mediations are not all equal and some have more progressive value to society and culture than others. What about the virtual-reality gear that is used in medical operations in which anesthesia can't be used? Anecdotal evidence shows that patients whose visual and auditory landscape is that of natural scenes of great beauty suffer less with it. This may be compartmentalization but it has great value in that circumstance. The challenge, to my mind, is weeding out those activities that genuinely numb us to our living world and those that enliven and hold us "between" in ways that help us have a deeper appreciation and understanding of ourselves and the world.
In other words, don't throw the baby out with the bathwater.
I dont throw babies
Spyware and you can't just go anywhere...
The spyware is in place for as many reasons as there are layers to the controlling powers. But somewhere, around the top, you might find it there to monitor what types of realities people are creating.
Think about it, we all have these worlds inside our heads that we call the universe. Most of us are so distracted by work and money and inter-relationships to really define those worlds.
But put that concept into one of the top distractions on the planet right now, the PC, and you get a grand psychological experiment of whats going on in people's heads. Probably without most of them even being AWARE of it.
Talk about a big blinking eye on the back of a dollar bill...
SPORE ain't a good or bad thing, it's just a mirror of what we all are creating. I for one am curious as a hellcat to see where this goes. Who knows, I might even create a world itself and see what happens.
Edutainment wrote:
" Show me a machine that writes with the fluid playful eloquence of CJ Moore."
Language has been around for quite a long time, hence it's eloquence in creation. Computers have been around for what? Less than 100 years.
In many ways, language is JUST as limited as computers are (Sorry, sorry, Love me! Love me!). At least, they get us in as much trouble as compuers do.
Digestion
"In many ways, language is JUST as limited as computers are (Sorry, sorry, Love me! Love me!). At least, they get us in as much trouble as computers do."
You are brave indeed. Not because I don't love you, I do. Because you speak the unspeakable. Here we are using both language and computers, how dare you observe their limitations? I'm winking agreeably but you can't see me behind this veil.
Slavoj Zizek, that crazy sociologist type dude, likes to point out the importance of hard line personal belief system critiques. I couldn't agree with him more. Also in an interview from Propaganda Anonymous, Robert Anton Wilson pointed out "My areas of ignorance are absolutely staggering." But these are not acts of heroics, these humble notions are older than words.
When we begin, not just to say "I am ignorant", but to live it, we allow ourselves the permission to observe the otherwise unspeakable. Our shortcomings.
Some of the shortcomings of our language are stunning. We boldly, sometimes arogantly, sometimes innocently, attempt to capture and contain the ethereal stuff of sentience. We impose this action upon reality in a vain attempt to find our way to a singular understanding of purpose, an eloquent unified explanation of the question, "why?"
Frustratingly, Our long broken tools (such as language in our current understanding) just do not seem capable of pulling it all together. This is likely because our methodology is flawed and this flaw is so pervassive in our thought patterns that we take it for granted. Like the sun, earth, moon and stars. Because they are so constant they are prone to ignorance.
So what is it that is broken about language and our methodology? Why can't we get to this "Why?" I believe it is the very act of observing this question which separates us from the answer. The moment "why?" is observed it is no longer "why?" It becomes not a singular entity because our methods of knowing involve separating concepts into fragments for digestion. For example: An apple is an apple until we begin to observe it's qualities. Then it becomes "Red," "spherical," "smooth." So it is in the method of observation that knowing becomes an exponentialy fantastic journey.
We do not need machines to show us the fantastic wonderment which they very poorly emmulate, they need us.
I love you more than you know.